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Commit
fdf60f3a
authored
Jul 17, 2021
by
BellCodeEditor
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parent
04e516ba
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1 changed file
with
17 additions
and
8 deletions
snake.py
snake.py
View file @
fdf60f3a
...
@@ -3,7 +3,7 @@ from pygame import locals
...
@@ -3,7 +3,7 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
bl
:
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
ss
=
pygame
.
time
.
Clock
()
ss
=
pygame
.
time
.
Clock
()
...
@@ -11,9 +11,13 @@ ss=pygame.time.Clock()
...
@@ -11,9 +11,13 @@ ss=pygame.time.Clock()
# 背景
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
x
,
y
=
240
,
120
x
,
y
=
240
,
120
ctmd
=
[(
150
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -23,13 +27,18 @@ while True:
...
@@ -23,13 +27,18 @@ while True:
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
# 将贪吃蛇画上去
x
+=
30
x
+=
30
screen
.
blit
(
right
,
(
x
,
y
))
ctmd
.
append
((
x
,
y
))
ctmd
.
pop
(
0
)
# 将贪吃蛇的身体画上去
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
right
,
ctmd
[
-
1
])
# 刷新画面
#screen.blit(body,ctmd[-2])
#screen.blit(body,ctmd[-3])
#screen.blit(body,ctmd[-4])
creen
.
blit
(
food
,
(
360
,
300
))
for
i
in
range
(
len
(
ctmd
)
-
1
):
screen
.
blit
(
body
,
ctmd
[
i
])
pygame
.
display
.
update
()
pygame
.
display
.
update
()
ss
.
tick
(
15
)
ss
.
tick
(
3
)
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