Commit fdf60f3a by BellCodeEditor

save project

parent 04e516ba
Showing with 17 additions and 8 deletions
...@@ -3,7 +3,7 @@ from pygame import locals ...@@ -3,7 +3,7 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
bl:
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
ss=pygame.time.Clock() ss=pygame.time.Clock()
...@@ -11,9 +11,13 @@ ss=pygame.time.Clock() ...@@ -11,9 +11,13 @@ ss=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
ctmd=[(150, 90),(180, 120),(210, 120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -23,13 +27,18 @@ while True: ...@@ -23,13 +27,18 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
x+=30 x+=30
screen.blit(right, (x, y)) ctmd.append((x,y))
ctmd.pop(0)
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(right,ctmd[-1])
# 刷新画面 #screen.blit(body,ctmd[-2])
#screen.blit(body,ctmd[-3])
#screen.blit(body,ctmd[-4])
creen.blit(food, (360, 300))
for i in range(len(ctmd)-1):
screen.blit(body,ctmd[i])
pygame.display.update() pygame.display.update()
ss.tick(15) ss.tick(3)
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