Commit ea9e0099 by BellCodeEditor

save project

parent 0a8fd549
Showing with 27 additions and 2 deletions
......@@ -12,20 +12,45 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
snakehead='right'
snake=right
chang=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and snakehead!='left':
snakehead='right'
snake=right
if event.key==locals.K_LEFT and snakehead!='right':
snakehead='left'
snake=left
if event.key==locals.K_UP and snakehead!='down':
snakehead='up'
snake=up
if event.key==locals.K_DOWN and snakehead!='up':
snakehead='down'
snake=down
if snakehead=='right':
x+=30
elif snakehead=='left':
x-=30
elif snakehead=='up':
y-=30
else:
y+=30
chang.append((x,y))
chang.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(snake, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(chang)-1):
screen.blit(body,chang[i])
......
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