Commit c7698723 by BellCodeEditor

save project

parent e103bbee
Showing with 6 additions and 1 deletions
...@@ -18,6 +18,7 @@ down=pygame.image.load("down.png") ...@@ -18,6 +18,7 @@ down=pygame.image.load("down.png")
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right' setheading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -26,12 +27,16 @@ while True: ...@@ -26,12 +27,16 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left": if event.key==locals.K_RIGHT and setheading != "left":
setheading='right' setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right": if event.key==locals.K_LEFT and setheading !="right":
setheading='left' setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !="down": if event.key==locals.K_UP and setheading !="down":
setheading='up' setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !="up": if event.key==locals.K_DOWN and setheading !="up":
setheading='down' setheading='down'
snake_head=down
if setheading=="right": if setheading=="right":
x += 30 x += 30
elif setheading=="left": elif setheading=="left":
...@@ -46,7 +51,7 @@ while True: ...@@ -46,7 +51,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x,y)) screen.blit(snake_head, (x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
......
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