Commit c12d9284 by BellCodeEditor

save project

parent 69776f1d
Showing with 10 additions and 5 deletions
...@@ -13,8 +13,8 @@ right = pygame.image.load('right.png') ...@@ -13,8 +13,8 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
gg=pygame.time.Clock() gg=pygame.time.Clock()
x,y=240120 x,y=240,120
p=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -22,13 +22,18 @@ while True: ...@@ -22,13 +22,18 @@ while True:
exit() exit()
# 将背景图画上去 # 将背景图画上去
x=x+30 x=x+30
p.append((x,y))
p.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(p)-1):
screen.blit(body, (180, 120)) screen.blit(body,p[i])
screen.blit(body, (180, 90)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 240)) screen.blit(food, (360, 240))
# 刷新画面 # 刷新画面
......
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