Commit bb0b3cad by BellCodeEditor

save project

parent c83d6814
Showing with 34 additions and 7 deletions
......@@ -6,30 +6,57 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
right = pygame.image.load('right.png') #头 右
food = pygame.image.load('apple.png') #食物 Apple
body = pygame.image.load('body.png') #身体
left = pygame.image.load('left.png') #left
up = pygame.image.load('up.png') #up
down = pygame.image.load('down.png') #down
x,y = 240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x += 30
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
#~~~~~~~~~~
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, position[-1])
screen.blit(snake_head, position[-1]) #
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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