Commit b9d64823 by BellCodeEditor

save project

parent 291037be
Showing with 9 additions and 2 deletions
...@@ -11,9 +11,10 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -11,9 +11,10 @@ screen = pygame.display.set_mode((660, 480))
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
#初始化蛇头坐标 #初始化蛇头坐标
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
#计时器 #计时器
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
while True: while True:
...@@ -21,11 +22,17 @@ while True: ...@@ -21,11 +22,17 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, ((x, y)) screen.blit(right,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
......
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