Commit b85d7340 by BellCodeEditor

auto save

parent 2093db29
Showing with 31 additions and 2 deletions
import pygame
import random
from pygame import locals
# 初始化pygame,为使用硬件做准备
......@@ -14,15 +15,42 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
apple_x=360
apple_y=300
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading="right"
snake_head=right
if event.key == locals.K_LEFT and setheading !="right":
setheading="left"
snake_head=left
if event.key == locals.K_UP and setheading !="down":
setheading="up"
snake_head=up
if event.key == locals.K_DOWN and setheading !="UP":
setheading="down"
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
apple_x=random.randint(0,660)
apple_y=random.randint(0,480)
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -32,7 +60,7 @@ while True:
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCIOCK.tick(3)
\ No newline at end of file
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