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Commit
b85d7340
authored
Jul 31, 2022
by
BellCodeEditor
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parent
2093db29
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1 changed file
with
33 additions
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4 deletions
snake.py
snake.py
View file @
b85d7340
import
pygame
import
pygame
import
random
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
...
...
@@ -14,15 +15,42 @@ food = pygame.image.load('apple.png')
body
=
pygame
.
image
.
load
(
'body.png'
)
x
,
y
=
240
,
120
apple_x
=
360
apple_y
=
300
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
setheading
=
"right"
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
x
+=
30
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
"right"
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
"left"
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
"up"
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"UP"
:
setheading
=
"down"
snake_head
=
down
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
0
,
660
)
apple_y
=
random
.
randint
(
0
,
480
)
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
...
...
@@ -32,7 +60,7 @@ while True:
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
pygame
.
display
.
update
()
FPSCIOCK
.
tick
(
3
)
\ No newline at end of file
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