Commit b66c31ca by BellCodeEditor

save project

parent 1f284ca4
Showing with 8 additions and 6 deletions
...@@ -11,19 +11,21 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -11,19 +11,21 @@ screen = pygame.display.set_mode((660, 480))
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('boyd.png') body = pygame.image.load('body.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
setheading='right'
S_head=right
x,y=240,120 x,y=240,120
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
1 # 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if even.type==locals.KEYDOWN if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT: if event.key==locals.K_RIGHT:
setheading='right' setheading='right'
S_head=right S_head=right
...@@ -36,11 +38,11 @@ while True: ...@@ -36,11 +38,11 @@ while True:
if event.key==locals.K_DOWN: if event.key==locals.K_DOWN:
setheading='down' setheading='down'
S_head=down S_head=down
if setheading=='right' if setheading=='right':
x+=30 x+=30
elif setheading=='right' elif setheading=='left':
x-=30 x-=30
elif setheading=='right' elif setheading=='up':
y-=30 y-=30
else: else:
y+=30 y+=30
......
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