Commit b15026d8 by BellCodeEditor

save project

parent fe67c923
Showing with 7 additions and 3 deletions
...@@ -4,7 +4,6 @@ pygame.init() ...@@ -4,7 +4,6 @@ pygame.init()
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
FPSCLCK=pygame.time.Clock() FPSCLCK=pygame.time.Clock()
pygame.init() pygame.init()
x,y=(240,120)
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
...@@ -14,14 +13,19 @@ right = pygame.image.load('right.png') ...@@ -14,14 +13,19 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=(240,120) x,y=(240,120)
a=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 # 将背景图画上去 x+=30 # 将背景图画上去
screen.blit(background, (0, 0)) a.append((x,y))
screen.blit(right,(x,y))# 将贪吃蛇画上去 a.pop(0)
screen.blit(background, (0, 0))# 将贪吃蛇画上去
screen.blit(right,a[-1]
for i in range(len(a)-1)
screen.blit(body,a[i]
screen.blit(right, (240, 120)) screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
......
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