Commit b0afd578 by BellCodeEditor

auto save

parent e52e9aa9
Showing with 29 additions and 2 deletions
...@@ -12,20 +12,47 @@ background = pygame.image.load('bg.png') ...@@ -12,20 +12,47 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
x,y = 240,120 x,y = 240,120
shenti=[(180,90),(180,120),(210,120),(x,y)] shenti=[(180,90),(180,120),(210,120),(x,y)]
setheading= "right"
shetofangxiang= right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading="right"
shetofangxiang=right
if event.key==locals.K_LEFT and setheading != "right":
setheading="left"
shetofangxiang= left
if event.key==locals.K_DOWN and setheading != "up":
setheading="down"
shetofangxiang= down
if event.key==locals.K_UP and setheading != "down":
setheading="up"
shetofangxiang=up
if setheading=="right":
x += 30
if setheading=="left":
x -= 30
if setheading=="down":
y += 30
if setheading=="up":
y -= 30
shenti.append((x,y)) shenti.append((x,y))
shenti.pop(0) shenti.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, shenti[-1]) screen.blit(shetofangxiang, shenti[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
......
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