Commit aff312f0 by BellCodeEditor

save project

parent e273e0b5
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x=240
y=120
a=[(180,90),(180,120),(210,120),(x,y)]
heading="right"
snake_head=right
Fps=pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and heading!="left":
heading="right"
snake_head=right
if event.key==locals.K_LEFT and heading!="right" :
heading="left"
snake_head=left
if event.key==locals.K_UP and heading!="down":
heading="up"
snake_head=up
if event.key==locals.K_DOWN and heading!="up":
heading="down"
snake_head=down
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, (x,y))
if heading=="right":
x+=30
elif heading=="left":
x-=30
elif heading=="up":
y-=30
else:
y+=30
# 将贪吃蛇的身体画上去
for i in range(len(a)-1):
screen.blit(body,a[i])
# 将果实画上去
screen.blit(food, (360, 300))
a.append((x,y))
a.pop(0)
# 刷新画面
pygame.display.update()
Fps.tick(3)
\ No newline at end of file
up.png

2.05 KB

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