Commit adac006c by BellCodeEditor

save project

parent 461ec30d
Showing with 21 additions and 0 deletions
...@@ -13,13 +13,34 @@ background = pygame.image.load('bg.png') ...@@ -13,13 +13,34 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
apple = pygame.image.load('apple.png') apple = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
FPS=pygame.time.Clock() FPS=pygame.time.Clock()
a=[(180,90),(180,120),(210,120),(x,y)] a=[(180,90),(180,120),(210,120),(x,y)]
b='right'
c=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type=locals.KEYDOWN:
if event.key==locals.K_RIGHT and b !="left":
b='right'
c=right
if event.key==locals.K_LEFT and b !="right":
b='left'
c=left
if event.key==locals.K_DOWN and b!="up":
b='down'
c=down
if event.key==locals.K_UP and b!="down":
b='up'
c=up
x+=30 x+=30
a.append((x,y)) a.append((x,y))
a.pop(0) a.pop(0)
......
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