Commit a2d32d06 by BellCodeEditor

save project

parent c0bede2c
Showing with 19 additions and 1 deletions
...@@ -11,6 +11,8 @@ FPS=pygame.time.Clock() ...@@ -11,6 +11,8 @@ FPS=pygame.time.Clock()
x,y=240,120# 背景 x,y=240,120# 背景
s=[(180,90),(180,120),(210,120),(x,y)] s=[(180,90),(180,120),(210,120),(x,y)]
setheading="ringt"
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
...@@ -21,7 +23,23 @@ while True: ...@@ -21,7 +23,23 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='ringt'
if event.key==locals.K_LEFT and setheading !="ringt":
setheading='left'
if event.key==locals.K_UP and setheading !="down":
setheading='up'
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
if setheading=="ringt":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y+=30
s.append((x,y)) s.append((x,y))
s.pop(0)# 将背景图画上去 s.pop(0)# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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