Commit a2ad4f68 by BellCodeEditor

save project

parent 8b379bba
Showing with 30 additions and 2 deletions
...@@ -5,27 +5,55 @@ from pygame import locals ...@@ -5,27 +5,55 @@ from pygame import locals
pygame.init() pygame.init()
FPS=pygame.time.Clock() FPS=pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
setheading="right"
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
x,y=240, 120 x,y=240, 120
a=[(180, 90),(180, 120),(210, 120),(x,y)] a=[(180, 90),(180, 120),(210, 120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading = "right"
snake_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading = "left"
snake_head=left
if event.key==locals.K_DOWN and setheading!="up":
setheading = "down"
snake_head=down
if event.key==locals.K_UP and setheading!="down":
setheading = "up"
snake_head=up
if setheading=="left":
x-=30
elif setheading=="right":
x+=30
elif setheading=="up":
y-=30
else:
y+=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
a.append((x,y)) a.append((x,y))
a.pop(0) a.pop(0)
screen.blit(right, a[-1]) screen.blit(snake_head, a[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(a)-1): for i in range(len(a)-1):
screen.blit(body, a[i]) screen.blit(body, a[i])
......
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