Commit a0b914ce by BellCodeEditor

save project

parent 2fa7163e
Showing with 30 additions and 2 deletions
......@@ -5,6 +5,7 @@ from pygame import locals
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
......@@ -13,24 +14,50 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x, y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
snake_head=left
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
snake_head=down
if event.key==locals.K_UP and setheading !='down':
setheading='up'
snake_head=up
if setheading=='right':
x+=30
if setheading=='left':
x-=30
if setheading=='up':
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right,position[-1])
screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......@@ -39,4 +66,5 @@ while True:
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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