Commit 98422ee9 by BellCodeEditor

save project

parent 79e63ad1
Showing with 31 additions and 2 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660,480))
#创建一个660x480的窗口
FPSCLOCK = pygame.time.Clock()#控制游戏帧数
background = pygame.image.load("bg.png")#将图片'bg.png'导入程序中
apple = pygame.image.load("apple.png")
body = pygame.image.load("body.png")
right = pygame.image.load("right.png")
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
position
while True:
for event in pygame.event.get()
\ No newline at end of file
for event in pygame.event.get():#遍历/监听
print(event)
if event.type == locals.QUIT:#停止游戏
exit()
x+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))#渲染背景图
screen.blit(apple,(30,120))
screen.blit(right, position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body,(180,90))
#screen.blit(body,(180,120))
#screen.blit(body,(210,120))
pygame.display.update()
FPSCLOCK.tick(3)
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