Commit 8b379bba by BellCodeEditor

save project

parent c4b0d483
Showing with 8 additions and 5 deletions
...@@ -4,10 +4,10 @@ from pygame import locals ...@@ -4,10 +4,10 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
FPS=pygame.time.Clock() FPS=pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
x,y=240, 120 x,y=240, 120
a=[(180, 90),(180, 120),(210, 120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
...@@ -23,11 +23,14 @@ while True: ...@@ -23,11 +23,14 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, 120)) a.append((x,y))
a.pop(0)
screen.blit(right, a[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(a)-1):
screen.blit(body, (180, 120)) screen.blit(body, a[i])
screen.blit(body, (180, 90)) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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