Commit 8ae0271c by BellCodeEditor

save project

parent 91acf043
Showing with 36 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
tick=pygame.time.Clock() tick=pygame.time.Clock()
setheading="right"
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -14,21 +15,51 @@ pos=[(210, 120),(180, 120),(180, 90),(x,y)] ...@@ -14,21 +15,51 @@ pos=[(210, 120),(180, 120),(180, 90),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
y+=30 elif event.type==locals.KEYDOWN:
if event.key==locals.K_DOWN and setheading != "up":
setheading="down"
elif event.key==locals.K_UP and setheading != "down":
setheading="up"
elif event.key==locals.K_LEFT and setheading != "right":
setheading="left"
elif event.key==locals.K_RIGHT and setheading != "left":
setheading="right"
if setheading=="down":
y+=30
head=down
elif setheading=="up":
y-=30
head=up
elif setheading=="left":
x-=30
head=left
elif setheading=="right":
x+=30
head=right
pos.append((x,y)) pos.append((x,y))
pos.pop(0) pos.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,pos[-1] ) screen.blit(head,pos[-1] )
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(pos)-1): for i in range(len(pos)-1):
screen.blit(body, pos[i]) screen.blit(body, pos[i])
...@@ -36,4 +67,4 @@ while True: ...@@ -36,4 +67,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
tick.tick(3) tick.tick(5)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment