Commit 80147cdd by BellCodeEditor

save project

parent a78cd17a
Showing with 35 additions and 4 deletions
...@@ -14,21 +14,52 @@ background = pygame.image.load('bg.png') ...@@ -14,21 +14,52 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
setheading = "right"
head = right
posxy = [(180,90),(180,120),(210,120),(x,y)] posxy = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
x+=30
posxy.append((x,y))
posxy.pop(0)
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
head = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
head = down
if setheading == "right":
x+=30
if setheading == "left":
x-=30
if setheading == "up":
y-=30
if setheading == "down":
y+=30
posxy.append((x,y))
posxy.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, posxy[-1]) screen.blit(head, posxy[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, posxy[2]) screen.blit(body, posxy[2])
......
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