Commit 7e40ea40 by BellCodeEditor

save project

parent cc5e36bd
Showing with 8 additions and 9 deletions
...@@ -5,14 +5,14 @@ x,y=240,120 ...@@ -5,14 +5,14 @@ x,y=240,120
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((480, 660))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
ds=[210,120,180,120,180,90,x,y] list=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -20,15 +20,14 @@ while True: ...@@ -20,15 +20,14 @@ while True:
exit() exit()
# 将背景图画上去 # 将背景图画上去
x+=30 x+=30
for k, v in ds(len(ds)-1): list.append((x,y))
screen.blit(body,(i)) list.pop(0)
#screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
#screen.blit(right,(x ,y )) screen.blit(right,list[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
#screen.blit(body, (210, 120)) for i in range(len(list)-1):
#screen.blit(body, (180, 120)) screen.blit(body,list[i])
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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