Commit 79ea631b by BellCodeEditor

save project

parent d2bc83e8
Showing with 20 additions and 20 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景 pygame.init()
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
# 创建一个窗口
x,y = 240,120
position = [(180,90),(180.120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 x += 30
screen.blit(background, (0, 0)) position.append((x,y))
# 将贪吃蛇画上去 position.pop(0)
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去 screen.blit(background,(0,0))
screen.blit(body, (210, 120)) screen.blit(right,position[-1])
screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) for i in range(len(position)-1):
# 将果实画上去 screen.blit(body,position[1])
screen.blit(food, (360, 300)) screen.blit(food,(360,300))
# 刷新画面 pygame.display.update()
pygame.display.update() FPSCLOCK.tick(3)
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