Commit 77bbdb56 by BellCodeEditor

save project

parent c815ad9b
Showing with 27 additions and 21 deletions
...@@ -10,6 +10,9 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,6 +10,9 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left= pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
...@@ -18,38 +21,41 @@ position=[(180,90),(180,120),(210,120),(x,y)] ...@@ -18,38 +21,41 @@ position=[(180,90),(180,120),(210,120),(x,y)]
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
setheading="right" setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left': if event.key==locals.K_RIGHT and setheading !='left':
setheading='right' setheading='right'
x+=30 snake_head=right
if event.key==locals.K_LEFT and setheading !='right': if event.key==locals.K_LEFT and setheading !='right':
setheading='left' setheading='left'
x-=30 snake_head=left
if event.key==locals.K_UP and setheading !='down': if event.key==locals.K_UP and setheading !='down':
setheading='up' setheading='up'
y+=30 snake_head=up
if event.key==locals.K_DOWN and setheading !='up': if event.key==locals.K_DOWN and setheading !='up':
setheading='down' setheading='down'
y-=30 snake_head=down
if setheading='right': if setheading=='right':
x+=30 x+=30
elif setheading='up': if setheading=='left':
y+=30 x-=30
elif setheading='down': if setheading=='up':
y-=30 y-=30
x+=30 if setheading=='down':
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
#screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
......
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