Commit 773fae0f by BellCodeEditor

save project

parent bfd207ea
Showing with 26 additions and 4 deletions
...@@ -13,6 +13,8 @@ background = pygame.image.load('bg.png') ...@@ -13,6 +13,8 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up =pygame.image.load('up.png')
down =pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
...@@ -20,12 +22,32 @@ position=[(180,90),(180,120),(210,120),(x,y)] ...@@ -20,12 +22,32 @@ position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != 'left':
setheading='right'
snak.head=right
if event.key==locals.K_LEFT and setheading != 'right':
setheading='left'
snak.head=left
if event.key==locals.K_UP and setheading != 'down':
setheading='up'
snak.head=up
if event.key==locals.K_DOWN and setheading != 'up':
setheading='down'
snak.head=down
if setheading=='right':
x+=30 x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else :
y+=30
position.append(x,y) position.append(x,y)
position.pop() position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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