Commit bfd207ea by BellCodeEditor

save project

parent e273e0b5
Showing with 40 additions and 0 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x+=30
position.append(x,y)
position.pop()
screen.blit(background, (0, 0))
screen.blit(right,position[1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food, (360, 300))
pygame.display.update()
FPSCLOCK.tick(3)
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