Commit 745c1c4d by BellCodeEditor

auto save

parent 28ab7e1d
Showing with 41 additions and 0 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] # 定义列表来存放坐标位置
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x += 30 # x坐标加30
position.append((x, y)) # 插入追加x,y的值
position.pop(0) # 删除第一的索引
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(right, position[-1]) #
# 将贪吃蛇的身体画上去
for i in range(len(position)-1): # 使用len()函数计算列表长度,在减去列表中的一个索引
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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