Commit 6894d5e9 by BellCodeEditor

save project

parent d8e791a2
Showing with 28 additions and 4 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
z=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
setheading="right"
snakeh=right
x,y=240,120
p=[(180, 90),(180, 120),(210, 120),(x,y)]
while True:
......@@ -19,13 +23,33 @@ while True:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading!="down":
setheading="up"
snakeh=up
if event.key == locals.K_DOWN and setheading!="up":
setheading="down"
snakeh=down
if event.key == locals.K_RIGHT and setheading!="left":
setheading="right"
snakeh=right
if event.key == locals.K_LEFT and setheading!="right":
setheading="left"
snakeh=left
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
p.append((x,y))
p.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, p[-1])
screen.blit(snakeh, p[-1])
# 将贪吃蛇的身体画上去
for i in range(len(p)-1):
screen.blit(body,p[i])
......
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