Commit 6894d5e9 by BellCodeEditor

save project

parent d8e791a2
Showing with 28 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
z=pygame.time.Clock() z=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
setheading="right"
snakeh=right
x,y=240,120 x,y=240,120
p=[(180, 90),(180, 120),(210, 120),(x,y)] p=[(180, 90),(180, 120),(210, 120),(x,y)]
while True: while True:
...@@ -19,13 +23,33 @@ while True: ...@@ -19,13 +23,33 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading!="down":
setheading="up"
snakeh=up
if event.key == locals.K_DOWN and setheading!="up":
setheading="down"
snakeh=down
if event.key == locals.K_RIGHT and setheading!="left":
setheading="right"
snakeh=right
if event.key == locals.K_LEFT and setheading!="right":
setheading="left"
snakeh=left
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
p.append((x,y)) p.append((x,y))
p.pop(0) p.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, p[-1]) screen.blit(snakeh, p[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(p)-1): for i in range(len(p)-1):
screen.blit(body,p[i]) screen.blit(body,p[i])
......
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