Commit 61427323 by BellCodeEditor

save project

parent 067425b7
Showing with 14 additions and 2 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right" setheading="right"
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
...@@ -14,6 +17,9 @@ background = pygame.image.load('bg.png') ...@@ -14,6 +17,9 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
fpsclock=pygame.time.Clock() fpsclock=pygame.time.Clock()
while True: while True:
...@@ -41,7 +47,13 @@ while True: ...@@ -41,7 +47,13 @@ while True:
else: else:
y+=30 y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=(num1-1)*30
apple_y=(num2-1)*30
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
...@@ -53,7 +65,7 @@ while True: ...@@ -53,7 +65,7 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
#x+=30 #x+=30
fpsclock.tick(3) fpsclock.tick(3)
......
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