Commit 54ef8211 by BellCodeEditor

save project

parent 0562608e
Showing with 6 additions and 1 deletions
...@@ -18,6 +18,7 @@ body = pygame.image.load('body.png') ...@@ -18,6 +18,7 @@ body = pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right" setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -26,12 +27,16 @@ while True: ...@@ -26,12 +27,16 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left": if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right' setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading !="right": if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left' setheading = 'left'
snake_head = left
if event.key == locals.K_DOWN and setheading !="up": if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down' setheading = 'down'
snake_head = down
if event.key == locals.K_UP and setheading !="down": if event.key == locals.K_UP and setheading !="down":
setheading = 'up' setheading = 'up'
snake_head = up
if setheading =="right": if setheading =="right":
x += 30 x += 30
elif setheading =="left": elif setheading =="left":
...@@ -45,7 +50,7 @@ while True: ...@@ -45,7 +50,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
......
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