Commit 5356bd0d by BellCodeEditor

save project

parent e45f4a99
Showing with 13 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
headPosX = 240
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
fps = pygame.time.Clock()
headX = 240
headY = 120
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1920, 1080)) screen = pygame.display.set_mode((660, 380))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
...@@ -20,10 +23,11 @@ while True: ...@@ -20,10 +23,11 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
position = [(headX, headY)]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (headPosX, 30)) screen.blit(right, position[0])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
...@@ -31,7 +35,9 @@ while True: ...@@ -31,7 +35,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
headPosX += 30 headX += 30
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
fps.tick(3)
\ No newline at end of file
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