Commit 4bed5cf2 by BellCodeEditor

save project

parent ec43a857
Showing with 28 additions and 9 deletions
......@@ -7,15 +7,18 @@ time = pygame.time.Clock()
x,y=240,120
setheading = 'right'
screen = pygame.display.set_mode((660, 480))
shenti = [(180,90),(180,120),(210,120),(x,y)]
shenti = [(180,90), (180,120), (210,120), (x,y)]
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -24,21 +27,37 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right'
if event.type == locals.KEYDOWN:
snake_head = right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
if event.type == locals.KEYDOWN:
snake_head = left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
if event.type == locals.KEYDOWN:
snake_head = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
x+=30
setheading = 'down'
snake_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
y+=30
shenti.append((x,y))
shenti.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, shenti[-1])
screen.blit(snake_head, shenti[-1])
# 将贪吃蛇的身体画上去
for i in range(len(shenti)-1):
screen.blit(body,shenti[i])
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment