Commit 49d4f8fd by BellCodeEditor

save project

parent f9ae6e24
Showing with 35 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
...@@ -11,25 +12,52 @@ x,y=240,120 ...@@ -11,25 +12,52 @@ x,y=240,120
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('body.png')
up = pygame.image.load('body.png')
down = pygame.image.load('body.png')
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
position=[(180,90),(180,120),(210,120),(x, y)] position=[(180,90),(180,120),(210,120),(x, y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 elif event.type==locals.KEYDOWN:
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = down
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = down
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0)# 将背景图画上去 position.pop(0)# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i])# 将贪吃蛇的身体画上去 screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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