Commit 473a357d by BellCodeEditor

save project

parent e273e0b5
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
FPSCLOCK=pygame.time.Clock();
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
background=pygame.image.load("bg.png")
apple=pygame.image.load("apple.png")
right=pygame.image.load("right.png")
boby=pygame.image.load("boby.png")
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
screen.blit(background,(0,0))
screen.blit(right,(290,120))
screen.blit(boby),((210,120))
screen.blit(boby),((180,120))
screen.blit(boby),((160,120))
screen.blit(apple,(360,300))
pygame.display.update()
# screen.blit()
FPSCLOCK
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
position=[(180,120),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
position.append((x,y))
position.pop(0)
screen.blit(right, (x, y))
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right,position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

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