Commit 37e1b0be by BellCodeEditor

save project

parent 32f8ba91
Showing with 25 additions and 4 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -15,11 +15,16 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading = "right"
snake_head=right
score = 0
while True:
for event in pygame.event.get():
......@@ -29,12 +34,16 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head =right
if event.key == locals.K_RIGHT and setheading != "right":
setheading = 'left'
setheading = 'left'
snake_head =left
if event.key == locals.K_RIGHT and setheading != "down":
setheading = 'up'
setheading = 'up'
snake_head =up
if event.key == locals.K_RIGHT and setheading != "up":
setheading = 'down'
snake_head =down
if setheading == "right":
x += 30
elif setheading =="left":
......@@ -44,7 +53,13 @@ while True:
else:
y +=30
position.append((x,y))
position.pop(0)
if x==apple_x and y==apple_y:
num1= random.randint(1,22)
num2 = random.randint(1,16)
apple_x = 30*num1-30
apple_y = 30*num2-30
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
......@@ -53,6 +68,11 @@ while True:
for i in range(len(position)-1):
# 将果实画上去
screen.blit(body, position[i])
screen.blit(food,(apple_x,apple_y))
# 刷新画面
init = "score"+ str(score)
texr = my_font.render(init,True,(0,0,0))
screen.blit(texr,(540,10))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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