Commit 34b80f24 by BellCodeEditor

auto save

parent e75924a6
Showing with 9 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
a=input()
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -12,6 +13,7 @@ right = pygame.image.load('right.png') ...@@ -12,6 +13,7 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
po=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -19,15 +21,16 @@ while True: ...@@ -19,15 +21,16 @@ while True:
exit() exit()
# 将背景图画上去 # 将背景图画上去
x += 30 x += 30
po.append((x,y))
po.pop(0)
screen.blit(background,(0, 0)) screen.blit(background,(0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,(x, y)) screen.blit(right,po[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body,(210, 120)) for i in range(len(po)-1):
screen.blit(body,(180, 120)) screen.blit(body,po[i])
screen.blit(body,(180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food,(360, 300)) screen.blit(food,(360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(5)
\ No newline at end of file \ No newline at end of file
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