Commit 2ecfb5dd by BellCodeEditor

save project

parent 32bf5313
Showing with 30 additions and 5 deletions
......@@ -10,26 +10,51 @@ screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x=240
y=120
p= [(180,90),(180,120),(210,120),(x,y)]
sethead =right
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x+=30
elif event.type ==locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !='left':
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading !='right':
setheading = "left"
snake_head = left
if event.key == locals.K_DOWN and setheading !='up':
setheading = "down"
snake_head = down
if event.key == locals.K_UP and setheading !='down':
setheading = "up"
snake_head = up
if setheading=='right':
x+=30
if setheading=='left':
x-=30
if setheading=='down':
y+=30
if setheading=='up':
y-=30
p.append((x,y))
p.pop(0)
screen.blit(background, (0, 0))
screen.blit(right, (x, y))
screen.blit(snake_head, (x, y))
for i in range(len(p)-1):
screen.blit(body,p[i])
screen.blit(food,(360,300))
......
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