Commit 2ecfb5dd by BellCodeEditor

save project

parent 32bf5313
Showing with 30 additions and 5 deletions
...@@ -10,26 +10,51 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,26 +10,51 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x=240 x=240
y=120 y=120
p= [(180,90),(180,120),(210,120),(x,y)] p= [(180,90),(180,120),(210,120),(x,y)]
sethead =right setheading = "right"
snake_head = right snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x+=30 elif event.type ==locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !='left':
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading !='right':
setheading = "left"
snake_head = left
if event.key == locals.K_DOWN and setheading !='up':
setheading = "down"
snake_head = down
if event.key == locals.K_UP and setheading !='down':
setheading = "up"
snake_head = up
if setheading=='right':
x+=30
if setheading=='left':
x-=30
if setheading=='down':
y+=30
if setheading=='up':
y-=30
p.append((x,y)) p.append((x,y))
p.pop(0) p.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(right, (x, y)) screen.blit(snake_head, (x, y))
for i in range(len(p)-1): for i in range(len(p)-1):
screen.blit(body,p[i]) screen.blit(body,p[i])
screen.blit(food,(360,300)) screen.blit(food,(360,300))
......
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