Commit 159c9336 by BellCodeEditor

save project

parent 3cb30e41
Showing with 32 additions and 5 deletions
...@@ -12,22 +12,49 @@ background = pygame.image.load('bg.png') ...@@ -12,22 +12,49 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
left=pygame.image.load('left.png')
x=240 x=240
y=120 y=120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
fx="right"
tou=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
# 将背景图画上去 if event.key==locals.K_UP and fx != "down":
fx="up"
tou=up
if event.key==locals.K_DOWN and fx != "up":
fx="down"
tou=down
if event.key==locals.K_LEFT and fx != "right":
fx="left"
tou=left
if event.key==locals.K_RIGHT and fx != "left":
fx="right"
tou=right
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 if fx=="right":
x=x+30 x=x+30
elif fx=="left":
x=x-30
elif fx=="up":
y=y-30
else:
y=y+30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(right,position[-1]) screen.blit(tou,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
......
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