Commit 0dce63e0 by BellCodeEditor

save project

parent 617243bb
Showing with 12 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() pygame.init()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
...@@ -14,25 +13,27 @@ food = pygame.image.load('apple.png') ...@@ -14,25 +13,27 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
FPSCLOCK.tick(FPS) FPSCLOCK.tick(FPS)
x+=30 x+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(right, (x, y)) screen.blit(right,position[-1])
screen.blit(food, (360, 300))
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360, 300))
pygame.display.update() pygame.display.update()
\ No newline at end of file
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