Commit 0c926aeb by BellCodeEditor

save project

parent 1e3bdbe7
Showing with 32 additions and 6 deletions
...@@ -9,31 +9,57 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -9,31 +9,57 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
right = pygame.image.load('right.png')
down= pygame.image.load('down.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
FPS=pygame.time.Clock() FPS=pygame.time.Clock()
x,y=240,120 x,y=240,120
position[(180,150),(180,120),(210,120),(x,y)] setheading='right'
snake_haed=right
position=[(180,150),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_UP and setheading!='down':
setheading='up'
snake_haed=up
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
snake_haed=down
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
snake_haed=right
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
snake_haed=left
if setheading=='up':
y-=30
elif setheading=='down':
y+=30
elif setheading=='left':
x-=30
elif setheading=='right':
x+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,position[-1]) screen.blit(snake_haed,position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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