Commit 0c74010b by BellCodeEditor

save project

parent 8d8fd67e
Showing with 29 additions and 2 deletions
...@@ -13,20 +13,47 @@ background = pygame.image.load('bg.png') ...@@ -13,20 +13,47 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180, 90),(180, 120),(210, 120),(x,y)] position=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading='right'
snack_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
snack_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
snack_head=left
if event.key==locals.K_UP and setheading !='down':
setheading='up'
snack_head=up
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
snack_head=down
if setheading=='right':
x+=30
if setheading=='left':
x-=30
if setheading=='up':
y-=30
if setheading=='down':
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snack_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
......
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