Commit 09cbf03d by BellCodeEditor

save project

parent c2580393
Showing with 14 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
x=240
y=120
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
position=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
...@@ -13,8 +14,7 @@ right = pygame.image.load('right.png') ...@@ -13,8 +14,7 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x=240
y=120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -22,15 +22,21 @@ while True: ...@@ -22,15 +22,21 @@ while True:
exit() exit()
x+=30 x+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 90)) screen.blit(body,position[i])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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