Commit 06777314 by BellCodeEditor

save project

parent 6765f9b0
Showing with 15 additions and 12 deletions
...@@ -14,12 +14,15 @@ background = pygame.image.load('bg.png') ...@@ -14,12 +14,15 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right" setheading="right"
snake_head='right' snake_head=right
while True: while True:
...@@ -30,16 +33,16 @@ while True: ...@@ -30,16 +33,16 @@ while True:
elif event.type==locals.KEYDOWN: elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left": if event.key==locals.K_RIGHT and setheading !="left":
setheading='right' setheading='right'
snake_head='right' snake_head=right
if event.key==locals.K_LEFT and setheading !="right": if event.key==locals.K_LEFT and setheading !="right":
setheading='left' setheading='left'
snake_head='left' snake_head=left
if event.key==locals.K_UP and setheading !="up": if event.key==locals.K_UP and setheading !="down":
setheading='up' setheading='up'
snake_head='up' snake_head=up
if event.key==locals.K_DOWN and setheading !="down": if event.key==locals.K_DOWN and setheading !="up":
setheading='down' setheading='down'
snake_head='down' snake_head=down
if setheading=="right": if setheading=="right":
x+=30 x+=30
elif setheading=="left": elif setheading=="left":
...@@ -55,12 +58,12 @@ while True: ...@@ -55,12 +58,12 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head,positino[-1]) screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(positino)-1): for i in range(len(position)-1):
screen.blit(body,positino[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(4) FPSCLOCK.tick(5)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment