Commit 0570d89f by BellCodeEditor

save project

parent 8b0143f5
Showing with 37 additions and 4 deletions
...@@ -12,24 +12,56 @@ background = pygame.image.load('bg.png') ...@@ -12,24 +12,56 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
body = pygame.image.load('body.png')
body = pygame.image.load('body.png')
body = pygame.image.load('body.png')
body = pygame.image.load('body.png')
body = pygame.image.load('body.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
x=240 x=240
y=120 y=120
poor=[(180,90),(180,120),(210,120),(240,120)] poor=[(60,30),(90,30),(120,30),(150,30),(180,30),(180,60),(180,90),(180,120),(210,120),(240,120)]
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
if setheading=="up":
y-=30
elif setheading=="down":
y+=30
elif setheading=="left":
x-=30
elif setheading=="right":
x+=30
poor.append((x,y)) poor.append((x,y))
poor.pop(0) poor.pop(0)
#图画上去 #图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake_head, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range (len(poor)-1): for i in range (len(poor)-1):
screen.blit(body,poor[i]) screen.blit(body,poor[i])
...@@ -40,6 +72,6 @@ while True: ...@@ -40,6 +72,6 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
FPSCLOCK.tick(1.1) FPSCLOCK.tick(3)
pygame.display.update() pygame.display.update()
\ No newline at end of file
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