Commit fc422d8c by BellCodeEditor

save project

parent 1146b070
Showing with 41 additions and 3 deletions
...@@ -13,6 +13,18 @@ background = pygame.image.load('bg.png') ...@@ -13,6 +13,18 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
background = pygame.image.load('bg.png')
right = pygame.image.load('bg.png')
food = pygame.image.load('bg.png')
body = pygame.image.load('bg.png')
left = pygame.image.load('bg.png')
up = pygame.image.load('bg.png')
down = pygame.image.load('bg.png')
snake_head = right
x,y=(240,120) x,y=(240,120)
possiton = [(180,90),(180,120),(210,120),(x,y)] possiton = [(180,90),(180,120),(210,120),(x,y)]
...@@ -20,15 +32,42 @@ possiton = [(180,90),(180,120),(210,120),(x,y)] ...@@ -20,15 +32,42 @@ possiton = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event type == locals.KEYDOWM:
if event key == locals K_RIGHT and satheading != "left":
satheading = 'right'
snake_head = right
if event key == locals K_LEFT and satheading != "right":
satheading = 'left'
snake_head = right
if event key == locals K_UP and satheading != "down":
satheading = 'up'
snake_head = right
if event key == locals K_DOWN and satheading != "up":
satheading = 'down'
snake_head = right
if satheading == "right":
X += 30
elif satheading == "left":
X -= 30
elif satheading == "":
X -= 30
elif satheading == "left":
X += 30
X += 30 X += 30
possiton.append((x,y)) possiton.append((x,y))
possiton.pop(0) possiton.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,possiton [-1]) screen.blit(snake_head,possiton [-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len,(possiton)-1) for i in range(len,(possiton)-1)
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
...@@ -36,4 +75,4 @@ while True: ...@@ -36,4 +75,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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