Commit f9ec0fbc by BellCodeEditor

save project

parent a16e16b1
Showing with 27 additions and 2 deletions
...@@ -7,17 +7,42 @@ background = pygame.image.load('bg.png') ...@@ -7,17 +7,42 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
a=[(180,90),(180,120),(210,120),(x,y)] a=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x+=30 elif event.type == locals.KEYDOWN:
if event.key== locals.K_RIGHT and setheading !='left':
setheading='right'
snake_head=right
if event.key== locals.K_LEFT and setheading !='right':
setheading='left'
snake_head=left
if event.key== locals.K_DOWN and setheading !='up':
setheading='down'
snake_head=down
if event.key== locals.K_UP and setheading !='down':
setheading='up'
snake_head=up
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
a.append((x,y)) a.append((x,y))
a.pop(0) a.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(right,a[-1]) screen.blit(snake_head,a[-1])
for i in range(len(a)-1): for i in range(len(a)-1):
screen.blit(body,a[i]) screen.blit(body,a[i])
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
......
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