Commit f8f8e2c1 by BellCodeEditor

save project

parent f62c6725
Showing with 21 additions and 14 deletions
import pygame
from pygame import locals
x,y=240,120
b=[(180,60),(180,90),(180,120),(210,120),(x,y)]
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -18,26 +19,31 @@ while True:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x=x+30
b.append((x,y))
b.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(b)-1):
screen.blit(body,b[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (270, 60))
screen.blit(food, (300, 90))
screen.blit(food, (330, 120))
screen.blit(food, (300, 150))
screen.blit(food, (270, 180))
screen.blit(food, (360, 120))
screen.blit(food, (390, 120))
screen.blit(food, (420, 120))
screen.blit(food, (450, 120))
screen.blit(food, (480, 120))
x=x+30
# screen.blit(food, (270, 60))
# screen.blit(food, (300, 90))
# screen.blit(food, (330, 120))
# screen.blit(food, (300, 150))
# screen.blit(food, (270, 180))
# screen.blit(food, (360, 120))
# screen.blit(food, (390, 120))
# screen.blit(food, (420, 120))
# screen.blit(food, (450, 120))
# screen.blit(food, (480, 120))
# 刷新画面
pygame.display.update()
t.tick(3)
\ No newline at end of file
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