Commit f7309ab6 by BellCodeEditor

save project

parent f249c320
Showing with 25 additions and 3 deletions
...@@ -12,21 +12,43 @@ background = pygame.image.load('bg.png') ...@@ -12,21 +12,43 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
down=pygame.image.load('down.png')
up=pygame.image.load('up.png')
x,y=240,120 x,y=240,120
position=[(210,120),(180,120),(180,90),(x,y)] position=[(210,120),(180,120),(180,90),(x,y)]
setheading='right'
snakehead=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x=x+30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!=right:
setheading='right'
snakehead=right
x=x+30
if event.key==locals.K_LEFT and setheading!=left:
setheding='left'
snakehead=left
x=x-30
if event.key==locals.K_DOWN and setheading!=down:
setheading='down'
snakehead=down
if event.key==locals.K_UP and setheading!=up:
setheading='up'
snakehead=up
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snakehead, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
......
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