Commit f53aa274 by BellCodeEditor

save project

parent 16f0d60e
Showing with 35 additions and 25 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
bg= pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
app = pygame.image.load('apple.png')
bd = pygame.image.load('body.png')
pygame.init()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口
screen=pygame.display.set_mode((800,600))
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
if event.type==locals.QUIT:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
if event.key==locals.K_RIGHT and setheading !="left"
x+=30
position.append((x,y))
position.pop(0)
screen.blit(bg,(0,0))
screen.blit(right,position[-1])
for i in range(len(position)-1):
screen.blit(bd,position[i])
screen.blit(app,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
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